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Celesin Imperium

  • Celesin Imperium

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  • Lu`Rae

    The crown jewel and capitol of the Celesin Imperium, Lu’rae is an illustrious sky city of unparalleled beauty. The core body is orbited by two smaller islands while the city is in free roam but despite the wandering nature of the sky city it may always be accessed through the travel gates located at the docking tower. Lu’rae serves not only as the capitol city and home to Celesin elite, but as an interstellar ship and mobile fortress of unprecedented power; capable of halting attacks of galactic proportions or serving as a base of operations for Celesin’s larger conquests.
    10 Topics
    122 Posts
    Celesin Imperium 3-38The Trials of a ...
    Thu Sep 15, 2016 9:28 am
    Sune View latest post
  • Coliseum

    Moderator: Arbitrator
    6 Topics
    27 Posts
    avatarHow to Train You...
    Fri Aug 19, 2016 3:43 pm
    Azarov View latest post
  • 2 Topics
    23 Posts
    avatarThe Other Desert...
    Fri Apr 15, 2016 11:56 pm
    Fenris View latest post
  • 9 Topics
    77 Posts
    Celesin Imperium 7-58From First To La...
    Mon Nov 07, 2016 2:33 pm
    Drustan View latest post
  • Edge Outpost

    Edge-Outpost was developed by Fenris of Olfwood as a means of maintaining vigilance upon the borders of the Imperial-Frontier near Novus Orsa. It is relatively small and can serve as a place of trade as well as a safe-haven for travelers.
    3 Topics
    42 Posts
    Mon Jan 26, 2015 3:26 pm
    Fenris View latest post
  • Geo-Forge

    The Science division of GREIL; a huge geo-chamber spreading wider than the sprawl of the city itself and three miles below the surface. Konstantine creates and manages nearly all concepts and construction, weapon's development, astro/terran/maritime vehicle construction and GREIL testing grounds. The geo-forge has one entrance: a docking port rising through a hollow cliff with a bay facing the sea away from the view of greater Novus Orsa.
    0 Topics
    0 Posts

  • The Crawl

    A series of tunnels under Novus Orsa. Some lead to dead ends, others to homes of vagrants, snipes, criminals and pop-up black markets where one can buy anything: even a hit on someone. Many of the gangs in Novus Orsa use the junction chambers as lairs, others to smuggle or even hide from the Alis who act as constables for the city. One well guarded tunnel leads directly to the Edge Outpost.
    1 Topics
    4 Posts
    avatarTake me down.......
    Sun Jun 26, 2016 9:14 am
    Strings View latest post

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